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Friday, March 07, 2014

ME & THE CREATIVE INDUSTRY, PALZ 4-EVER



There are days when I love having this crock pot full of creative juice curdling in my cranium. Lots of days. It’s just empirically great being able to immediately play God and bring corporeal forms and systems about, based solely on an idea in my head. Truly, how frustrating it must be for non-creatives, who doubtless have many cool ideas on a regular basis, but no way at all to make them actually happen by their own hands and hearts.



Don’t feel too weepy for them, since 90% [citation needed, lolz] of all artwork created on Earth is done at the behest of these non-creative oxygen thieves! 



Welcome to the demonic realm of the CREATIVE INDUSTRY! Potentially interesting ideas are malnourished by the minds of mediocrity and micro-management, design-by-committee, and vanquished utterly on the oozing altar of the boardroom table.

OK, it’s not ALL that bad. I’ve actually had a few pretty fun art jobs. The only really terrible part of the corporate creative process is the inescapable lack of communication between the people in charge of idea-making and the production departments. Indeed, the best places I have worked left the ideas up to the artists themselves. Sometimes it worked out great, and sometimes the art team was given TOO much leeway and the product was an unorganized (albeit totally fun), unmarketable mess.



Most of the time however, the process was unyieldingly mired by some suit whose brain was, for lack of better vocabulary, a black fucking hole.

The vice president for a company at which I worked was one of the worst examples: a Mercedes-driving non-creative who actually believed she was creative. She painted all her ugly cartoon characters all over the walls and insisted that her style was the best and we all had to draw & animate everything exactly like this or our souls would be forever hexed and we would be banished to Azathoth for 5,000 years. 



Anyway, she would have “awesome ideas,” and force the art teams into fulfilling them armed with nothing but a comically rudimentary brain-fart, and a whole lot of guesswork. 

“I want like a walrus character with purple eyelids, but it has to be cute. And wise. And kind of quirky and avuncular. Give him a British accent! He likes sweets!”

Her art team would spend the rest of the afternoon submitting everything from napkin sketches to full-on character reference specs and color charts. 

“No, no, that’s not the image in my head. I get paid the big bucks to think of these images, and it’s your job to interpret them and they come out right. And OOH! Make him have a British accent.”

“You already mentioned that at lunch.”

“OH MY GOD I’m already hungry again. What do you guys think of these new shoes? Aren’t they awesome?”

There are a lot of people out there who ended up making or inheriting a lot of money, starting a company, and hiring unfortunate drones to whore out their decade or so of creative experience by producing creative things based on the thoughts coming out of someone else’s brain. As my art career unfolded (and ultimately crumbled to dust), I got to work with a lot of really amazing artists.  Some of these unique individuals actually went on to do great things at great companies. Others started their own company, for better or worse, getting to make other people try to interpret their ideas (with a bit more success, since the ideas were originating from a creative mind for a change). The rest of us stumble around in a pitch black, ethereal plane of endless torture called the freelance market, wondering when our next meal might happen.



Right now I’m working (on and off) with one of these artistic chums, freelance animating mouth & eye movements on characters for entertainment-based YouTube videos. It’s pretty unrewarding except for the money, which can likely be the only true reward anyway when making art to someone else’s standards. I do the lipsyncing, my buddy assembles the scenes, someone else cobbles together everything to make the episode, and someone out there (I have no idea who) distributes the work to the actual fifth and final layer: the two 28-year-old kids who actually own the YouTube channel and rake in scads of free advertising revenue without doing a damn lick of work. OK, well, fine, they spent hundreds of thousands of dollars advertising their channel, but that’s not a terribly impressive creative process.



My friend and I talk a lot about what the hell we are doing actually working this job, and why can’t we just start our own YouTube channel and do our own thing. Hell, we’ve been doing this forever and have dozens and dozens of videos we could stick on there. We could get all our other art friends to put stuff up there too! Yeah!

There are a few things stopping this from happening:

1) Hundreds of thousands of dollars to invest in advertising

That’s basically it. By “a few things,” I actually meant “hundreds of thousands.” 


Sure, we could just start out with a couple flicks uploaded every so often, and get the word out to friends and family, and hope something might “go viral.” But trusting in that hope is a challenge when you have spent over a decade in a pitch black, ethereal plane of endless torture. 

It also doesn’t help when you actually HAVE done things seen by millions of people, but somehow you are still a sorry broke-ass whose favorite pair of pants are actually pajamas with a three-inch hole in the crotch.



There is also another mental challenge that has grown firm roots in my skullhouse: creating for the sake of creating is no longer a sufficient reward. That Mercedes-driving vice president once denied me a raise after six months of animating over 2,000 drawings of a little dragon character (complete with purple eyelids, unless I’m mistaken), because, as she put it, “it’s something you would have done in your free time anyway.” And God damn it, as unfair as that was, it wasn’t all that far from the truth, because I was 26 years old and absolutely loved animating. I was enjoying the pinnacle of a volcanically productive phase of personal creativity.



But that was two decades ago, and I don’t spend ANY time animating or doodling for fun any more. I don’t exactly miss it, either. I won’t say that I’m no longer particularly creative, because according to my nightmares, I truly still am.



However, after a couple decades creating things for other people, I’ve almost forgotten how to create anything for myself, just for the pleasure of admiring the finished work. My last few Newgrounds.com animations weren’t even done for myself as much as they were done in the hopes of appeasing fans, which is arguably harder than trying to appease a boss or a client. Right now, regarding artistic shenanigans being done *strictly* for fun, this blog is just about it, and this is only the second damn entry in it. I’ve just gotten used to making things for the fulfillment of other people’s ideas. Like Morgan Freeman’s “Red” character in “The Shawshank Redemption,” I have become “institutionalized.”



This condition certainly took some getting used to while attempting to maintain a “happy” life. It has been a long road creating things for non-creative people, and the process has always been the same:

1) Person in charge has idea
2) Person describes idea the best they can
3) I interpret idea with art
4) Art does not match idea
5) Person tells me to change it, but isn't an artist, so they can't tell me how
6) I keep coming up with interpretations that don't match idea
7) Everyone dies in a fire

Basically, if you are an artist, have an idea, and you like it, then you can be “happy” working on it. But chances are, if you are interpreting someone else's idea, you only have two possible outcomes:

1) Your idea is not theirs, hence will not get approval (99.99999% of the time)
2) Your idea matches theirs perfectly, but you will loathe the work, hate your job, burn out, quit, drive your RAV4 into a telephone pole on a rainy night, and you’ll never ski ever again, but at least you can blog about it ten years later



So the bottom line is... the creative industry digests the weak. Every time you do work for someone else, it is insufferably frustrating, because you will either miss the mark entirely and have to start over (or burn out), or just plain hate it, because you aren't creating what you want to create (and burn out).

Assuming you aren’t “institutionalized” and actually give a crap about doing something for yourself anyway.

OK, one last metaphor...

Don’t you enjoy taking a nice, satisfying dump? I sure do! And when it’s all done, and you’re committing it to plumbing, you just can’t help but admire it as it gracefully dances down the tubes. The form, the texture. Striking! God knows nobody else wants to look at it, but goddamn it, I for one am proud of my shit!

Now... here's another question. How would you feel about having someone else's shit come out of your body? 

Even if the other person thinks you did a great job, it's a pretty revolting goddamn way to live.

So just remember, if you work in the creative industry, make sure not to give up your own artistic passions. It may be complete shit, but it is yours; it is the product of your own God-given brainhole and none other. 

And the whole world is your toilet.



Saturday, March 01, 2014

Creativity and Deja Vu

Hooray, it's my first blog post since something like 2010, when I'd upload cartoons with hamsters here. What's that? You'd rather read those? Sure, you can look at old Hamsterdunce comics. Welp, see you later then.

Hey, for those of you left over, how'd you like to talk about what I think "deja vu" and "creativity" actually are, from a metaphysical standpoint? No? OK, see YOU later also.

Cool, for the six of you that are still reading, here's what I think about creativity and deja vu.


First of all, I think it's mighty pretentious putting little lines over the "e" and "a" of Deja. Maybe it's more accurate for its linguistic origin, but dudes. I don't use Chinese characters when I write down long lists of all my favorite Chinese foods (I do this every day, because it is fulfilling). I use the English approximation using my 26 crappy English letters. Sorry. So keep your little tildes and macrons away from my word-havings there, friendo.



So anyway, yay. We live in a MULTIVERSE! Every possible thing, person, and burned variance of the cheese sandwich you ate (or stuck in your butt) last week... every possible conceivable thingy that could ever exist or happen... IS HAPPENING RIGHT NOW... and NOW... and ALSO NOW holy crap... it's all too much. Get it? It's a lot of stuff happening everywhere at every moment. One little universe... pssh. We're talking almost-infinite universes! Not actually infinite, because otherwise there'd be the possibility of multiverse-destroying monsters that negate the possibility of you reading this. And you ARE reading it (although maybe you wish you weren't), so... NO MULTIVERSE EATERS, and hence NO INFINITY. Boo. Only in the physics lab, bitches.



Anyway, now let's talk dimensions.

C'mon, stick around, I'll get to the deja vu shit soon enough.

OK, we all know what the three dimensions are. Length, width, depth. Line, square, cube. Yay. Once you get on up to smartiest string theorist brain-explody levels, you start looking at things TEN DIMENSIONALLY which is just bonkers. But fear not... the upper six dimensions are actually kinda vanquished by the present structure of timespace, and only exist at the Planck length (so small, dude... it's like WTF I can't even). But still, they exist! NEAT!


And you know how paper SEEMS two dimensional, even through it has a microscopically thin third dimensional thickness? Well, all substantial objects also have super-super "thin" dimensionality in higher dimensions, or just like the piece of paper, they would lose substance. The paper's spatial volume is 8.5" x 11" x 0.01" - equaling just under one cubic inch. If it had a thickness of "zero," its dimensions would multiply together to equal zero. So our bodies and brains also need some amount of hyperdimensional substrate to actually exist. SO (perhaps this could possibly mean that) WE ARE ALL TEN DIMENSIONAL BEINGS! RAAAR!!


And since our brains extend into dimensions of timespace that we do not fully comprehend, there could be explanations for many of life's heretofore unexplained phenomena, such as consciousness itself. Any true artificial brain will probably not have our nuanced level of sentient existence until we are truly awesome and badass enough to master the sciences of hyperdimensional shenanigans.


A couple of these phenomena are (YES WE HAVE ARRIVED TO MY POINT) deja vu and creativity!

I think both of these traits are hyperdimensional awarenesses of the currently experienced event, off kilter by an unknowable length of time! Deja vu happened sometime in the past (of your current universe), and creativity happened sometime in the future (of that universe).



If you feel like you just did something extremely similar to what you are currently doing (deja vu), then chances are, YOU DID, only in a parallel universe to your current universe (and it is indeed YOURS, which I'll blog about some other time).


If you get a spark of creativity, and can't help but end up doing that thing you just thought of, then it is very likely because YOU WERE DOING IT in a parallel universe, and your wonderful, hyperdimensional brain was somehow aware of that happening. That means that EVERY IDEA THAT YOU HAVE is actually a sort of hyperdimensional form of plagiarism... a creative asset that you steal from a version of yourself in another realm of timespace.